Files
acc-server-manager/local/model/server.go
Fran Jurmanović edf5a2c8c4 add tacking
2025-05-24 00:44:26 +02:00

56 lines
1.5 KiB
Go

package model
import (
"sync"
"time"
)
// Server represents an ACC server instance
type Server struct {
ID uint `gorm:"primaryKey" json:"id"`
Name string `gorm:"not null" json:"name"`
Status ServiceStatus `json:"status"`
IP string `gorm:"not null" json:"-"`
Port int `gorm:"not null" json:"-"`
ConfigPath string `gorm:"not null" json:"-"` // e.g. "/acc/servers/server1/"
ServiceName string `gorm:"not null" json:"-"` // Windows service name
State ServerState `gorm:"-" json:"state"`
}
type PlayerState struct {
CarID int // Car ID in broadcast packets
DriverName string // Optional: pulled from registration packet
TeamName string
CarModel string
CurrentLap int
LastLapTime int // in milliseconds
BestLapTime int // in milliseconds
Position int
ConnectedAt time.Time
DisconnectedAt *time.Time
IsConnected bool
}
type AccServerInstance struct {
Model *Server
State *ServerState
}
type State struct {
Session string `json:"session"`
SessionStart time.Time `json:"sessionStart"`
PlayerCount int `json:"playerCount"`
// Players map[int]*PlayerState
// etc.
}
type ServerState struct {
sync.RWMutex
Session string `json:"session"`
SessionStart time.Time `json:"sessionStart"`
PlayerCount int `json:"playerCount"`
Track string `json:"track"`
MaxConnections int `json:"maxConnections"`
// Players map[int]*PlayerState
// etc.
}