534 lines
17 KiB
Go
534 lines
17 KiB
Go
package service
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import (
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"acc-server-manager/local/model"
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"acc-server-manager/local/repository"
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"acc-server-manager/local/utl/logging"
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"acc-server-manager/local/utl/tracking"
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"context"
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"fmt"
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"path/filepath"
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"sync"
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"time"
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"acc-server-manager/local/utl/network"
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"github.com/gofiber/fiber/v2"
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"github.com/google/uuid"
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)
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const (
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DefaultStartPort = 9600
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RequiredPortCount = 1 // Update this if ACC needs more ports
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)
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type ServerService struct {
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repository *repository.ServerRepository
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stateHistoryRepo *repository.StateHistoryRepository
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apiService *ApiService
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configService *ConfigService
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steamService *SteamService
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windowsService *WindowsService
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firewallService *FirewallService
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systemConfigService *SystemConfigService
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instances sync.Map // Track instances per server
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lastInsertTimes sync.Map // Track last insert time per server
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debouncers sync.Map // Track debounce timers per server
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logTailers sync.Map // Track log tailers per server
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sessionIDs sync.Map // Track current session ID per server
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}
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type pendingState struct {
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timer *time.Timer
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state *model.ServerState
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}
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func (s *ServerService) ensureLogTailing(server *model.Server, instance *tracking.AccServerInstance) {
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// Check if we already have a tailer
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if _, exists := s.logTailers.Load(server.ID); exists {
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return
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}
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// Start tailing in a goroutine that handles file creation/deletion
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go func() {
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logPath := filepath.Join(server.GetLogPath(), "server.log")
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tailer := tracking.NewLogTailer(logPath, instance.HandleLogLine)
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s.logTailers.Store(server.ID, tailer)
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// Start tailing and automatically handle file changes
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tailer.Start()
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}()
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}
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func NewServerService(
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repository *repository.ServerRepository,
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stateHistoryRepo *repository.StateHistoryRepository,
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apiService *ApiService,
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configService *ConfigService,
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steamService *SteamService,
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windowsService *WindowsService,
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firewallService *FirewallService,
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systemConfigService *SystemConfigService,
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) *ServerService {
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service := &ServerService{
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repository: repository,
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stateHistoryRepo: stateHistoryRepo,
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apiService: apiService,
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configService: configService,
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steamService: steamService,
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windowsService: windowsService,
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firewallService: firewallService,
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systemConfigService: systemConfigService,
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}
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// Initialize server instances
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servers, err := repository.GetAll(context.Background(), &model.ServerFilter{})
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if err != nil {
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logging.Error("Failed to get servers: %v", err)
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return service
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}
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for i := range *servers {
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// Initialize instance regardless of status
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logging.Info("Starting server runtime for server ID: %d", (*servers)[i].ID)
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service.StartAccServerRuntime(&(*servers)[i])
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}
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return service
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}
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func (s *ServerService) shouldInsertStateHistory(serverID uuid.UUID) bool {
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insertInterval := 5 * time.Minute // Configure this as needed
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lastInsertInterface, exists := s.lastInsertTimes.Load(serverID)
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if !exists {
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s.lastInsertTimes.Store(serverID, time.Now().UTC())
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return true
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}
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lastInsert := lastInsertInterface.(time.Time)
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now := time.Now().UTC()
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if now.Sub(lastInsert) >= insertInterval {
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s.lastInsertTimes.Store(serverID, now)
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return true
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}
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return false
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}
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func (s *ServerService) getNextSessionID(serverID uuid.UUID) uuid.UUID {
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lastID, err := s.stateHistoryRepo.GetLastSessionID(context.Background(), serverID)
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if err != nil {
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logging.Error("Failed to get last session ID for server %s: %v", serverID, err)
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return uuid.New() // Return new UUID as fallback
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}
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if lastID == uuid.Nil {
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return uuid.New() // Return new UUID if no previous session
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}
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return uuid.New() // Always generate new UUID for each session
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}
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func (s *ServerService) insertStateHistory(serverID uuid.UUID, state *model.ServerState) {
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// Get or create session ID when session changes
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currentSessionInterface, exists := s.instances.Load(serverID)
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var sessionID uuid.UUID
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if !exists {
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sessionID = s.getNextSessionID(serverID)
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} else {
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serverInstance := currentSessionInterface.(*tracking.AccServerInstance)
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if serverInstance.State == nil || serverInstance.State.Session != state.Session {
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sessionID = s.getNextSessionID(serverID)
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} else {
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sessionIDInterface, exists := s.sessionIDs.Load(serverID)
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if !exists {
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sessionID = s.getNextSessionID(serverID)
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} else {
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sessionID = sessionIDInterface.(uuid.UUID)
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}
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}
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}
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s.stateHistoryRepo.Insert(context.Background(), &model.StateHistory{
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ServerID: serverID,
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Session: state.Session,
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Track: state.Track,
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PlayerCount: state.PlayerCount,
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DateCreated: time.Now().UTC(),
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SessionStart: state.SessionStart,
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SessionDurationMinutes: state.SessionDurationMinutes,
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SessionID: sessionID,
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})
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}
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func (s *ServerService) updateSessionDuration(server *model.Server, sessionType string) {
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// Get configs using helper methods
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event, err := s.configService.GetEventConfig(server)
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if err != nil {
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event = &model.EventConfig{}
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logging.Error("Failed to get event config for server %d: %v", server.ID, err)
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}
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configuration, err := s.configService.GetConfiguration(server)
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if err != nil {
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configuration = &model.Configuration{}
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logging.Error("Failed to get configuration for server %d: %v", server.ID, err)
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}
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if instance, ok := s.instances.Load(server.ID); ok {
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serverInstance := instance.(*tracking.AccServerInstance)
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serverInstance.State.Track = event.Track
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serverInstance.State.MaxConnections = configuration.MaxConnections.ToInt()
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// Check if session type has changed
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if serverInstance.State.Session != sessionType {
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// Get new session ID for the new session
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sessionID := s.getNextSessionID(server.ID)
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s.sessionIDs.Store(server.ID, sessionID)
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}
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if sessionType == "" && len(event.Sessions) > 0 {
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sessionType = event.Sessions[0].SessionType
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}
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for _, session := range event.Sessions {
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if session.SessionType == sessionType {
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serverInstance.State.SessionDurationMinutes = session.SessionDurationMinutes.ToInt()
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serverInstance.State.Session = sessionType
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break
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}
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}
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} else {
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logging.Error("No instance found for server ID: %d", server.ID)
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}
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}
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func (s *ServerService) GenerateServerPath(server *model.Server) {
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// Get the base steamcmd path
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steamCMDPath, err := s.systemConfigService.GetSteamCMDDirPath(context.Background())
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if err != nil {
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logging.Error("Failed to get steamcmd path: %v", err)
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return
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}
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server.Path = server.GenerateServerPath(steamCMDPath)
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}
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func (s *ServerService) handleStateChange(server *model.Server, state *model.ServerState) {
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// Update session duration when session changes
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s.updateSessionDuration(server, state.Session)
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// Cancel existing timer if any
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if debouncer, exists := s.debouncers.Load(server.ID); exists {
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pending := debouncer.(*pendingState)
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pending.timer.Stop()
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}
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// Create new timer
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timer := time.NewTimer(5 * time.Minute)
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s.debouncers.Store(server.ID, &pendingState{
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timer: timer,
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state: state,
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})
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// Start goroutine to handle the delayed insert
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go func() {
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<-timer.C
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if debouncer, exists := s.debouncers.Load(server.ID); exists {
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pending := debouncer.(*pendingState)
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s.insertStateHistory(server.ID, pending.state)
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s.debouncers.Delete(server.ID)
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}
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}()
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// If enough time has passed since last insert, insert immediately
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if s.shouldInsertStateHistory(server.ID) {
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s.insertStateHistory(server.ID, state)
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}
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}
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func (s *ServerService) StartAccServerRuntime(server *model.Server) {
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// Get or create instance
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instanceInterface, exists := s.instances.Load(server.ID)
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var instance *tracking.AccServerInstance
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if !exists {
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instance = tracking.NewAccServerInstance(server, func(state *model.ServerState, states ...tracking.StateChange) {
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s.handleStateChange(server, state)
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})
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s.instances.Store(server.ID, instance)
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} else {
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instance = instanceInterface.(*tracking.AccServerInstance)
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}
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// Invalidate config cache for this server before loading new configs
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serverIDStr := server.ID.String()
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s.configService.configCache.InvalidateServerCache(serverIDStr)
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s.updateSessionDuration(server, instance.State.Session)
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// Ensure log tailing is running (regardless of server status)
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s.ensureLogTailing(server, instance)
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}
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// GetAll
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// Gets All rows from Server table.
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//
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// Args:
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// context.Context: Application context
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// Returns:
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// string: Application version
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func (s *ServerService) GetAll(ctx *fiber.Ctx, filter *model.ServerFilter) (*[]model.Server, error) {
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servers, err := s.repository.GetAll(ctx.UserContext(), filter)
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if err != nil {
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logging.Error("Failed to get servers: %v", err)
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return nil, err
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}
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for i := range *servers {
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server := &(*servers)[i]
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status, err := s.apiService.StatusServer(server.ServiceName)
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if err != nil {
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logging.Error("Failed to get status for server %s: %v", server.ServiceName, err)
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}
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(*servers)[i].Status = model.ParseServiceStatus(status)
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instance, ok := s.instances.Load(server.ID)
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if !ok {
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logging.Warn("No instance found for server ID: %d", server.ID)
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} else {
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serverInstance := instance.(*tracking.AccServerInstance)
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if serverInstance.State != nil {
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server.State = serverInstance.State
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}
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}
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}
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return servers, nil
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}
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// GetById
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// Gets rows by ID from Server table.
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//
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// Args:
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// context.Context: Application context
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// Returns:
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// string: Application version
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func (as *ServerService) GetById(ctx *fiber.Ctx, serverID uuid.UUID) (*model.Server, error) {
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server, err := as.repository.GetByID(ctx.UserContext(), serverID)
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if err != nil {
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return nil, err
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}
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status, err := as.apiService.StatusServer(server.ServiceName)
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if err != nil {
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logging.Error(err.Error())
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}
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server.Status = model.ParseServiceStatus(status)
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instance, ok := as.instances.Load(server.ID)
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if !ok {
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logging.Error("Unable to retrieve instance for server of ID: %s", server.ID)
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} else {
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serverInstance := instance.(*tracking.AccServerInstance)
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if serverInstance.State != nil {
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server.State = serverInstance.State
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}
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}
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return server, nil
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}
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func (s *ServerService) CreateServer(ctx *fiber.Ctx, server *model.Server) error {
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// Validate basic server configuration
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if err := server.Validate(); err != nil {
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return err
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}
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// Install server using SteamCMD
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if err := s.steamService.InstallServer(ctx.UserContext(), server.GetServerPath()); err != nil {
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return fmt.Errorf("failed to install server: %v", err)
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}
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// Create Windows service with correct paths
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execPath := filepath.Join(server.GetServerPath(), "accServer.exe")
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serverWorkingDir := filepath.Join(server.GetServerPath(), "server")
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if err := s.windowsService.CreateService(ctx.UserContext(), server.ServiceName, execPath, serverWorkingDir, nil); err != nil {
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// Cleanup on failure
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s.steamService.UninstallServer(server.Path)
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return fmt.Errorf("failed to create Windows service: %v", err)
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}
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s.configureFirewall(server)
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ports, err := network.FindAvailablePortRange(DefaultStartPort, RequiredPortCount)
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if err != nil {
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return fmt.Errorf("failed to find available ports: %v", err)
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}
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// Use the first port for both TCP and UDP
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serverPort := ports[0]
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tcpPorts := []int{serverPort}
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udpPorts := []int{serverPort}
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if err := s.firewallService.CreateServerRules(server.ServiceName, tcpPorts, udpPorts); err != nil {
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// Cleanup on failure
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s.windowsService.DeleteService(ctx.UserContext(), server.ServiceName)
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s.steamService.UninstallServer(server.Path)
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return fmt.Errorf("failed to create firewall rules: %v", err)
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}
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// Update server configuration with the allocated port
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if err := s.updateServerPort(server, serverPort); err != nil {
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return fmt.Errorf("failed to update server configuration: %v", err)
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}
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// Insert server into database
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if err := s.repository.Insert(ctx.UserContext(), server); err != nil {
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// Cleanup on failure
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s.firewallService.DeleteServerRules(server.ServiceName, tcpPorts, udpPorts)
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s.windowsService.DeleteService(ctx.UserContext(), server.ServiceName)
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s.steamService.UninstallServer(server.Path)
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return fmt.Errorf("failed to insert server into database: %v", err)
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}
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// Initialize server runtime
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s.StartAccServerRuntime(server)
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return nil
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}
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func (s *ServerService) DeleteServer(ctx *fiber.Ctx, serverID uuid.UUID) error {
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// Get server details
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server, err := s.repository.GetByID(ctx.UserContext(), serverID)
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if err != nil {
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return fmt.Errorf("failed to get server details: %v", err)
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}
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// Stop and remove Windows service
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if err := s.windowsService.DeleteService(ctx.UserContext(), server.ServiceName); err != nil {
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logging.Error("Failed to delete Windows service: %v", err)
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}
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// Remove firewall rules
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configuration, err := s.configService.GetConfiguration(server)
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if err != nil {
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logging.Error("Failed to get configuration for server %d: %v", server.ID, err)
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}
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tcpPorts := []int{configuration.TcpPort.ToInt()}
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udpPorts := []int{configuration.UdpPort.ToInt()}
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if err := s.firewallService.DeleteServerRules(server.ServiceName, tcpPorts, udpPorts); err != nil {
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logging.Error("Failed to delete firewall rules: %v", err)
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}
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// Uninstall server files
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if err := s.steamService.UninstallServer(server.Path); err != nil {
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logging.Error("Failed to uninstall server: %v", err)
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}
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// Remove from database
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if err := s.repository.Delete(ctx.UserContext(), serverID); err != nil {
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return fmt.Errorf("failed to delete server from database: %v", err)
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}
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// Cleanup runtime resources
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if tailer, exists := s.logTailers.Load(server.ID); exists {
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tailer.(*tracking.LogTailer).Stop()
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s.logTailers.Delete(server.ID)
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}
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s.instances.Delete(server.ID)
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s.lastInsertTimes.Delete(server.ID)
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s.debouncers.Delete(server.ID)
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s.sessionIDs.Delete(server.ID)
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return nil
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}
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func (s *ServerService) UpdateServer(ctx *fiber.Ctx, server *model.Server) error {
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// Validate server configuration
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if err := server.Validate(); err != nil {
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return err
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}
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// Get existing server details
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existingServer, err := s.repository.GetByID(ctx.UserContext(), server.ID)
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if err != nil {
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return fmt.Errorf("failed to get existing server details: %v", err)
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}
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// Update server files if path changed
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if existingServer.Path != server.Path {
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if err := s.steamService.InstallServer(ctx.UserContext(), server.Path); err != nil {
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return fmt.Errorf("failed to install server to new location: %v", err)
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}
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// Clean up old installation
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if err := s.steamService.UninstallServer(existingServer.Path); err != nil {
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logging.Error("Failed to remove old server installation: %v", err)
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}
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}
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// Update Windows service if necessary
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if existingServer.ServiceName != server.ServiceName || existingServer.Path != server.Path {
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execPath := filepath.Join(server.GetServerPath(), "accServer.exe")
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serverWorkingDir := server.GetServerPath()
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if err := s.windowsService.UpdateService(ctx.UserContext(), server.ServiceName, execPath, serverWorkingDir, nil); err != nil {
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return fmt.Errorf("failed to update Windows service: %v", err)
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}
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}
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// Update firewall rules if service name changed
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if existingServer.ServiceName != server.ServiceName {
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if err := s.configureFirewall(server); err != nil {
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return fmt.Errorf("failed to update firewall rules: %v", err)
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}
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}
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// Update database record
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if err := s.repository.Update(ctx.UserContext(), server); err != nil {
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return fmt.Errorf("failed to update server in database: %v", err)
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}
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// Restart server runtime
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s.StartAccServerRuntime(server)
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return nil
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}
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func (s *ServerService) configureFirewall(server *model.Server) error {
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// Find available ports for the server
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ports, err := network.FindAvailablePortRange(DefaultStartPort, RequiredPortCount)
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if err != nil {
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return fmt.Errorf("failed to find available ports: %v", err)
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}
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// Use the first port for both TCP and UDP
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serverPort := ports[0]
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tcpPorts := []int{serverPort}
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udpPorts := []int{serverPort}
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logging.Info("Configuring firewall for server %d with port %d", server.ID, serverPort)
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// Configure firewall rules
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if err := s.firewallService.UpdateServerRules(server.Name, tcpPorts, udpPorts); err != nil {
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return fmt.Errorf("failed to configure firewall: %v", err)
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}
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// Update server configuration with the allocated port
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if err := s.updateServerPort(server, serverPort); err != nil {
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return fmt.Errorf("failed to update server configuration: %v", err)
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}
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return nil
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}
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func (s *ServerService) updateServerPort(server *model.Server, port int) error {
|
|
// Load current configuration
|
|
config, err := s.configService.GetConfiguration(server)
|
|
if err != nil {
|
|
return fmt.Errorf("failed to load server configuration: %v", err)
|
|
}
|
|
|
|
config.TcpPort = model.IntString(port)
|
|
config.UdpPort = model.IntString(port)
|
|
|
|
// Save the updated configuration
|
|
if err := s.configService.SaveConfiguration(server, config); err != nil {
|
|
return fmt.Errorf("failed to save server configuration: %v", err)
|
|
}
|
|
|
|
return nil
|
|
}
|