Files
acc-server-manager/local/service/server.go
2025-07-29 20:50:44 +02:00

535 lines
17 KiB
Go

package service
import (
"acc-server-manager/local/model"
"acc-server-manager/local/repository"
"acc-server-manager/local/utl/env"
"acc-server-manager/local/utl/logging"
"acc-server-manager/local/utl/tracking"
"context"
"fmt"
"path/filepath"
"sync"
"time"
"acc-server-manager/local/utl/network"
"github.com/gofiber/fiber/v2"
"github.com/google/uuid"
)
const (
DefaultStartPort = 9600
RequiredPortCount = 1 // Update this if ACC needs more ports
)
type ServerService struct {
repository *repository.ServerRepository
stateHistoryRepo *repository.StateHistoryRepository
apiService *ServiceControlService
configService *ConfigService
steamService *SteamService
windowsService *WindowsService
firewallService *FirewallService
instances sync.Map // Track instances per server
lastInsertTimes sync.Map // Track last insert time per server
debouncers sync.Map // Track debounce timers per server
logTailers sync.Map // Track log tailers per server
sessionIDs sync.Map // Track current session ID per server
}
type pendingState struct {
timer *time.Timer
state *model.ServerState
}
func (s *ServerService) ensureLogTailing(server *model.Server, instance *tracking.AccServerInstance) {
// Check if we already have a tailer
if _, exists := s.logTailers.Load(server.ID); exists {
return
}
// Start tailing in a goroutine that handles file creation/deletion
go func() {
logPath := filepath.Join(server.GetLogPath(), "server.log")
tailer := tracking.NewLogTailer(logPath, instance.HandleLogLine)
s.logTailers.Store(server.ID, tailer)
// Start tailing and automatically handle file changes
tailer.Start()
}()
}
func NewServerService(
repository *repository.ServerRepository,
stateHistoryRepo *repository.StateHistoryRepository,
apiService *ServiceControlService,
configService *ConfigService,
steamService *SteamService,
windowsService *WindowsService,
firewallService *FirewallService,
) *ServerService {
service := &ServerService{
repository: repository,
stateHistoryRepo: stateHistoryRepo,
apiService: apiService,
configService: configService,
steamService: steamService,
windowsService: windowsService,
firewallService: firewallService,
}
// Initialize server instances
servers, err := repository.GetAll(context.Background(), &model.ServerFilter{})
if err != nil {
logging.Error("Failed to get servers: %v", err)
return service
}
for i := range *servers {
// Initialize instance regardless of status
logging.Info("Starting server runtime for server ID: %d", (*servers)[i].ID)
service.StartAccServerRuntime(&(*servers)[i])
}
return service
}
func (s *ServerService) shouldInsertStateHistory(serverID uuid.UUID) bool {
insertInterval := 5 * time.Minute // Configure this as needed
lastInsertInterface, exists := s.lastInsertTimes.Load(serverID)
if !exists {
s.lastInsertTimes.Store(serverID, time.Now().UTC())
return true
}
lastInsert := lastInsertInterface.(time.Time)
now := time.Now().UTC()
if now.Sub(lastInsert) >= insertInterval {
s.lastInsertTimes.Store(serverID, now)
return true
}
return false
}
func (s *ServerService) getNextSessionID(serverID uuid.UUID) uuid.UUID {
lastID, err := s.stateHistoryRepo.GetLastSessionID(context.Background(), serverID)
if err != nil {
logging.Error("Failed to get last session ID for server %s: %v", serverID, err)
return uuid.New() // Return new UUID as fallback
}
if lastID == uuid.Nil {
return uuid.New() // Return new UUID if no previous session
}
return uuid.New() // Always generate new UUID for each session
}
func (s *ServerService) insertStateHistory(serverID uuid.UUID, state *model.ServerState) {
// Get or create session ID when session changes
currentSessionInterface, exists := s.instances.Load(serverID)
var sessionID uuid.UUID
if !exists {
sessionID = s.getNextSessionID(serverID)
} else {
serverInstance := currentSessionInterface.(*tracking.AccServerInstance)
if serverInstance.State == nil || serverInstance.State.Session != state.Session {
sessionID = s.getNextSessionID(serverID)
} else {
sessionIDInterface, exists := s.sessionIDs.Load(serverID)
if !exists {
sessionID = s.getNextSessionID(serverID)
} else {
sessionID = sessionIDInterface.(uuid.UUID)
}
}
}
s.stateHistoryRepo.Insert(context.Background(), &model.StateHistory{
ServerID: serverID,
Session: state.Session,
Track: state.Track,
PlayerCount: state.PlayerCount,
DateCreated: time.Now().UTC(),
SessionStart: state.SessionStart,
SessionDurationMinutes: state.SessionDurationMinutes,
SessionID: sessionID,
})
}
func (s *ServerService) updateSessionDuration(server *model.Server, sessionType string) {
// Get configs using helper methods
event, err := s.configService.GetEventConfig(server)
if err != nil {
event = &model.EventConfig{}
logging.Error("Failed to get event config for server %d: %v", server.ID, err)
}
configuration, err := s.configService.GetConfiguration(server)
if err != nil {
configuration = &model.Configuration{}
logging.Error("Failed to get configuration for server %d: %v", server.ID, err)
}
if instance, ok := s.instances.Load(server.ID); ok {
serverInstance := instance.(*tracking.AccServerInstance)
serverInstance.State.Track = event.Track
serverInstance.State.MaxConnections = configuration.MaxConnections.ToInt()
// Check if session type has changed
if serverInstance.State.Session != sessionType {
// Get new session ID for the new session
sessionID := s.getNextSessionID(server.ID)
s.sessionIDs.Store(server.ID, sessionID)
}
if sessionType == "" && len(event.Sessions) > 0 {
sessionType = event.Sessions[0].SessionType
}
for _, session := range event.Sessions {
if session.SessionType == sessionType {
serverInstance.State.SessionDurationMinutes = session.SessionDurationMinutes.ToInt()
serverInstance.State.Session = sessionType
break
}
}
} else {
logging.Error("No instance found for server ID: %d", server.ID)
}
}
func (s *ServerService) GenerateServerPath(server *model.Server) {
// Get the base steamcmd path from environment variable
steamCMDPath := env.GetSteamCMDDirPath()
server.Path = server.GenerateServerPath(steamCMDPath)
}
func (s *ServerService) handleStateChange(server *model.Server, state *model.ServerState) {
// Update session duration when session changes
s.updateSessionDuration(server, state.Session)
// Invalidate status cache when server state changes
s.apiService.statusCache.InvalidateStatus(server.ServiceName)
// Cancel existing timer if any
if debouncer, exists := s.debouncers.Load(server.ID); exists {
pending := debouncer.(*pendingState)
pending.timer.Stop()
}
// Create new timer
timer := time.NewTimer(5 * time.Minute)
s.debouncers.Store(server.ID, &pendingState{
timer: timer,
state: state,
})
// Start goroutine to handle the delayed insert
go func() {
<-timer.C
if debouncer, exists := s.debouncers.Load(server.ID); exists {
pending := debouncer.(*pendingState)
s.insertStateHistory(server.ID, pending.state)
s.debouncers.Delete(server.ID)
}
}()
// If enough time has passed since last insert, insert immediately
if s.shouldInsertStateHistory(server.ID) {
s.insertStateHistory(server.ID, state)
}
}
func (s *ServerService) StartAccServerRuntime(server *model.Server) {
// Get or create instance
instanceInterface, exists := s.instances.Load(server.ID)
var instance *tracking.AccServerInstance
if !exists {
instance = tracking.NewAccServerInstance(server, func(state *model.ServerState, states ...tracking.StateChange) {
s.handleStateChange(server, state)
})
s.instances.Store(server.ID, instance)
} else {
instance = instanceInterface.(*tracking.AccServerInstance)
}
// Invalidate config cache for this server before loading new configs
serverIDStr := server.ID.String()
s.configService.configCache.InvalidateServerCache(serverIDStr)
s.updateSessionDuration(server, instance.State.Session)
// Ensure log tailing is running (regardless of server status)
s.ensureLogTailing(server, instance)
}
// GetAll
// Gets All rows from Server table.
//
// Args:
// context.Context: Application context
// Returns:
// string: Application version
func (s *ServerService) GetAll(ctx *fiber.Ctx, filter *model.ServerFilter) (*[]model.Server, error) {
servers, err := s.repository.GetAll(ctx.UserContext(), filter)
if err != nil {
logging.Error("Failed to get servers: %v", err)
return nil, err
}
for i := range *servers {
server := &(*servers)[i]
status, err := s.apiService.GetCachedStatus(server.ServiceName)
if err != nil {
logging.Error("Failed to get status for server %s: %v", server.ServiceName, err)
}
(*servers)[i].Status = model.ParseServiceStatus(status)
instance, ok := s.instances.Load(server.ID)
if !ok {
logging.Warn("No instance found for server ID: %d", server.ID)
} else {
serverInstance := instance.(*tracking.AccServerInstance)
if serverInstance.State != nil {
server.State = serverInstance.State
}
}
}
return servers, nil
}
// GetById
// Gets rows by ID from Server table.
//
// Args:
// context.Context: Application context
// Returns:
// string: Application version
func (as *ServerService) GetById(ctx *fiber.Ctx, serverID uuid.UUID) (*model.Server, error) {
server, err := as.repository.GetByID(ctx.UserContext(), serverID)
if err != nil {
return nil, err
}
status, err := as.apiService.GetCachedStatus(server.ServiceName)
if err != nil {
logging.Error(err.Error())
}
server.Status = model.ParseServiceStatus(status)
instance, ok := as.instances.Load(server.ID)
if !ok {
logging.Error("Unable to retrieve instance for server of ID: %s", server.ID)
} else {
serverInstance := instance.(*tracking.AccServerInstance)
if serverInstance.State != nil {
server.State = serverInstance.State
}
}
return server, nil
}
func (s *ServerService) CreateServer(ctx *fiber.Ctx, server *model.Server) error {
// Validate basic server configuration
if err := server.Validate(); err != nil {
return err
}
// Install server using SteamCMD
if err := s.steamService.InstallServer(ctx.UserContext(), server.GetServerPath()); err != nil {
return fmt.Errorf("failed to install server: %v", err)
}
// Create Windows service with correct paths
execPath := filepath.Join(server.GetServerPath(), "accServer.exe")
serverWorkingDir := filepath.Join(server.GetServerPath(), "server")
if err := s.windowsService.CreateService(ctx.UserContext(), server.ServiceName, execPath, serverWorkingDir, nil); err != nil {
// Cleanup on failure
s.steamService.UninstallServer(server.Path)
return fmt.Errorf("failed to create Windows service: %v", err)
}
s.configureFirewall(server)
ports, err := network.FindAvailablePortRange(DefaultStartPort, RequiredPortCount)
if err != nil {
return fmt.Errorf("failed to find available ports: %v", err)
}
// Use the first port for both TCP and UDP
serverPort := ports[0]
tcpPorts := []int{serverPort}
udpPorts := []int{serverPort}
if err := s.firewallService.CreateServerRules(server.ServiceName, tcpPorts, udpPorts); err != nil {
// Cleanup on failure
s.windowsService.DeleteService(ctx.UserContext(), server.ServiceName)
s.steamService.UninstallServer(server.Path)
return fmt.Errorf("failed to create firewall rules: %v", err)
}
// Update server configuration with the allocated port
if err := s.updateServerPort(server, serverPort); err != nil {
return fmt.Errorf("failed to update server configuration: %v", err)
}
// Insert server into database
if err := s.repository.Insert(ctx.UserContext(), server); err != nil {
// Cleanup on failure
s.firewallService.DeleteServerRules(server.ServiceName, tcpPorts, udpPorts)
s.windowsService.DeleteService(ctx.UserContext(), server.ServiceName)
s.steamService.UninstallServer(server.Path)
return fmt.Errorf("failed to insert server into database: %v", err)
}
// Initialize server runtime
s.StartAccServerRuntime(server)
return nil
}
func (s *ServerService) DeleteServer(ctx *fiber.Ctx, serverID uuid.UUID) error {
// Get server details
server, err := s.repository.GetByID(ctx.UserContext(), serverID)
if err != nil {
return fmt.Errorf("failed to get server details: %v", err)
}
// Stop and remove Windows service
if err := s.windowsService.DeleteService(ctx.UserContext(), server.ServiceName); err != nil {
logging.Error("Failed to delete Windows service: %v", err)
}
// Remove firewall rules
configuration, err := s.configService.GetConfiguration(server)
if err != nil {
logging.Error("Failed to get configuration for server %d: %v", server.ID, err)
}
tcpPorts := []int{configuration.TcpPort.ToInt()}
udpPorts := []int{configuration.UdpPort.ToInt()}
if err := s.firewallService.DeleteServerRules(server.ServiceName, tcpPorts, udpPorts); err != nil {
logging.Error("Failed to delete firewall rules: %v", err)
}
// Uninstall server files
if err := s.steamService.UninstallServer(server.Path); err != nil {
logging.Error("Failed to uninstall server: %v", err)
}
// Remove from database
if err := s.repository.Delete(ctx.UserContext(), serverID); err != nil {
return fmt.Errorf("failed to delete server from database: %v", err)
}
// Cleanup runtime resources
if tailer, exists := s.logTailers.Load(server.ID); exists {
tailer.(*tracking.LogTailer).Stop()
s.logTailers.Delete(server.ID)
}
s.instances.Delete(server.ID)
s.lastInsertTimes.Delete(server.ID)
s.debouncers.Delete(server.ID)
s.sessionIDs.Delete(server.ID)
// Invalidate status cache for deleted server
s.apiService.statusCache.InvalidateStatus(server.ServiceName)
return nil
}
func (s *ServerService) UpdateServer(ctx *fiber.Ctx, server *model.Server) error {
// Validate server configuration
if err := server.Validate(); err != nil {
return err
}
// Get existing server details
existingServer, err := s.repository.GetByID(ctx.UserContext(), server.ID)
if err != nil {
return fmt.Errorf("failed to get existing server details: %v", err)
}
// Update server files if path changed
if existingServer.Path != server.Path {
if err := s.steamService.InstallServer(ctx.UserContext(), server.Path); err != nil {
return fmt.Errorf("failed to install server to new location: %v", err)
}
// Clean up old installation
if err := s.steamService.UninstallServer(existingServer.Path); err != nil {
logging.Error("Failed to remove old server installation: %v", err)
}
}
// Update Windows service if necessary
if existingServer.ServiceName != server.ServiceName || existingServer.Path != server.Path {
execPath := filepath.Join(server.GetServerPath(), "accServer.exe")
serverWorkingDir := server.GetServerPath()
if err := s.windowsService.UpdateService(ctx.UserContext(), server.ServiceName, execPath, serverWorkingDir, nil); err != nil {
return fmt.Errorf("failed to update Windows service: %v", err)
}
}
// Update firewall rules if service name changed
if existingServer.ServiceName != server.ServiceName {
if err := s.configureFirewall(server); err != nil {
return fmt.Errorf("failed to update firewall rules: %v", err)
}
// Invalidate cache for old service name
s.apiService.statusCache.InvalidateStatus(existingServer.ServiceName)
}
// Update database record
if err := s.repository.Update(ctx.UserContext(), server); err != nil {
return fmt.Errorf("failed to update server in database: %v", err)
}
// Restart server runtime
s.StartAccServerRuntime(server)
return nil
}
func (s *ServerService) configureFirewall(server *model.Server) error {
// Find available ports for the server
ports, err := network.FindAvailablePortRange(DefaultStartPort, RequiredPortCount)
if err != nil {
return fmt.Errorf("failed to find available ports: %v", err)
}
// Use the first port for both TCP and UDP
serverPort := ports[0]
tcpPorts := []int{serverPort}
udpPorts := []int{serverPort}
logging.Info("Configuring firewall for server %d with port %d", server.ID, serverPort)
// Configure firewall rules
if err := s.firewallService.UpdateServerRules(server.Name, tcpPorts, udpPorts); err != nil {
return fmt.Errorf("failed to configure firewall: %v", err)
}
// Update server configuration with the allocated port
if err := s.updateServerPort(server, serverPort); err != nil {
return fmt.Errorf("failed to update server configuration: %v", err)
}
return nil
}
func (s *ServerService) updateServerPort(server *model.Server, port int) error {
// Load current configuration
config, err := s.configService.GetConfiguration(server)
if err != nil {
return fmt.Errorf("failed to load server configuration: %v", err)
}
config.TcpPort = model.IntString(port)
config.UdpPort = model.IntString(port)
// Save the updated configuration
if err := s.configService.SaveConfiguration(server, config); err != nil {
return fmt.Errorf("failed to save server configuration: %v", err)
}
return nil
}