Files
acc-server-manager/local/model/server.go
Fran Jurmanović 90aa63fc99 update docs
2025-07-29 20:50:57 +02:00

180 lines
4.7 KiB
Go

package model
import (
"errors"
"fmt"
"path/filepath"
"sync"
"time"
"github.com/google/uuid"
"gorm.io/gorm"
)
const (
BaseServerPath = "servers"
ServiceNamePrefix = "ACC-Server"
)
// Server represents an ACC server instance
type ServerAPI struct {
Name string `json:"name"`
Status ServiceStatus `json:"status"`
State *ServerState `json:"state"`
PlayerCount int `json:"playerCount"`
Track string `json:"track"`
}
func (s *Server) ToServerAPI() *ServerAPI {
return &ServerAPI{
Name: s.Name,
Status: s.Status,
State: s.State,
PlayerCount: s.State.PlayerCount,
Track: s.State.Track,
}
}
// Server represents an ACC server instance
type Server struct {
ID uuid.UUID `gorm:"type:uuid;primary_key;" json:"id"`
Name string `gorm:"not null" json:"name"`
Status ServiceStatus `json:"status" gorm:"-"`
IP string `gorm:"not null" json:"-"`
Port int `gorm:"not null" json:"-"`
Path string `gorm:"not null" json:"path"` // e.g. "/acc/servers/server1/"
ServiceName string `gorm:"not null" json:"serviceName"` // Windows service name
State *ServerState `gorm:"-" json:"state"`
DateCreated time.Time `json:"dateCreated"`
FromSteamCMD bool `gorm:"not null; default:true" json:"-"`
}
type PlayerState struct {
CarID int // Car ID in broadcast packets
DriverName string // Optional: pulled from registration packet
TeamName string
CarModel string
CurrentLap int
LastLapTime int // in milliseconds
BestLapTime int // in milliseconds
Position int
ConnectedAt time.Time
DisconnectedAt *time.Time
IsConnected bool
}
type State struct {
Session string `json:"session"`
SessionStart time.Time `json:"sessionStart"`
PlayerCount int `json:"playerCount"`
// Players map[int]*PlayerState
// etc.
}
type ServerState struct {
sync.RWMutex `swaggerignore:"-" json:"-"`
Session string `json:"session"`
SessionStart time.Time `json:"sessionStart"`
PlayerCount int `json:"playerCount"`
Track string `json:"track"`
MaxConnections int `json:"maxConnections"`
SessionDurationMinutes int `json:"sessionDurationMinutes"`
// Players map[int]*PlayerState
// etc.
}
// ServerFilter defines filtering options for Server queries
type ServerFilter struct {
BaseFilter
ServerBasedFilter
Name string `query:"name"`
ServiceName string `query:"service_name"`
Status string `query:"status"`
}
// ApplyFilter implements the Filterable interface
func (f *ServerFilter) ApplyFilter(query *gorm.DB) *gorm.DB {
// Apply server filter
if f.ServerID != "" {
if serverUUID, err := uuid.Parse(f.ServerID); err == nil {
query = query.Where("id = ?", serverUUID)
}
}
return query
}
// BeforeCreate is a GORM hook that runs before creating a new server
func (s *Server) BeforeCreate(tx *gorm.DB) error {
if s.Name == "" {
return errors.New("server name is required")
}
// Generate UUID if not set
if s.ID == uuid.Nil {
s.ID = uuid.New()
}
// Generate service name and config path if not set
if s.ServiceName == "" {
s.ServiceName = s.GenerateServiceName()
}
if s.Path == "" {
s.Path = s.GenerateServerPath(BaseServerPath)
}
// Set creation date if not set
if s.DateCreated.IsZero() {
s.DateCreated = time.Now().UTC()
}
return nil
}
// GenerateServiceName creates a unique service name based on the server name
func (s *Server) GenerateServiceName() string {
// If ID is set, use it
if s.ID != uuid.Nil {
return fmt.Sprintf("%s-%s", ServiceNamePrefix, s.ID.String()[:8])
}
// Otherwise use a timestamp-based unique identifier
return fmt.Sprintf("%s-%d", ServiceNamePrefix, time.Now().UnixNano())
}
// GenerateServerPath creates the config path based on the service name
func (s *Server) GenerateServerPath(steamCMDPath string) string {
// Ensure service name is set
if s.ServiceName == "" {
s.ServiceName = s.GenerateServiceName()
}
if steamCMDPath == "" {
steamCMDPath = BaseServerPath
}
return filepath.Join(steamCMDPath, "servers", s.ServiceName)
}
func (s *Server) GetServerPath() string {
if !s.FromSteamCMD {
return s.Path
}
return filepath.Join(s.Path, "server")
}
func (s *Server) GetConfigPath() string {
return filepath.Join(s.GetServerPath(), "cfg")
}
func (s *Server) GetLogPath() string {
if !s.FromSteamCMD {
return s.Path
}
return filepath.Join(s.GetServerPath(), "log")
}
func (s *Server) Validate() error {
if s.Name == "" {
return errors.New("server name is required")
}
return nil
}