79 lines
3.2 KiB
Bash
79 lines
3.2 KiB
Bash
#!/bin/bash
|
|
set -e
|
|
|
|
DISPLAY_NUM=$((SERVER_PORT % 1000 + 100))
|
|
export DISPLAY=:${DISPLAY_NUM}
|
|
|
|
rm -f /tmp/.X${DISPLAY_NUM}-lock /tmp/.X11-unix/X${DISPLAY_NUM} 2>/dev/null || true
|
|
|
|
Xvfb ${DISPLAY} -screen 0 1024x768x16 -nolisten tcp &
|
|
XVFB_PID=$!
|
|
|
|
TCPDUMP_PID=""
|
|
|
|
cleanup() {
|
|
echo "Stopping ACC server..."
|
|
[ -n "${TCPDUMP_PID}" ] && kill "${TCPDUMP_PID}" 2>/dev/null || true
|
|
kill "${XVFB_PID}" 2>/dev/null || true
|
|
}
|
|
trap cleanup SIGTERM SIGINT EXIT
|
|
|
|
# Initialize Wine prefix (no-op if already done)
|
|
wineboot -u 2>/dev/null
|
|
|
|
mkdir -p /acc/game/log
|
|
|
|
# ─── Debug mode ───────────────────────────────────────────────────────────────
|
|
# Set DEBUG_MODE=1 on the container to enable extra diagnostics:
|
|
#
|
|
# docker run -e DEBUG_MODE=1 ...
|
|
# or in docker-compose:
|
|
# environment:
|
|
# DEBUG_MODE: "1"
|
|
#
|
|
# Produces:
|
|
# /acc/game/log/tcpdump_<port>.pcap — raw packet capture (open in Wireshark)
|
|
# /acc/game/log/wine_debug.log — Wine debug output
|
|
# Stderr: Wine version, WINEDEBUG channel, prefix state
|
|
#
|
|
# You can also override which Wine debug channels are enabled:
|
|
# WINEDEBUG_CHANNELS="+loaddll,+seh,+relay" (relay is very verbose)
|
|
# ─────────────────────────────────────────────────────────────────────────────
|
|
if [ "${DEBUG_MODE:-0}" = "1" ]; then
|
|
echo "[debug] Debug mode enabled for port ${SERVER_PORT}"
|
|
echo "[debug] Wine: $(wine --version 2>/dev/null || echo unknown)"
|
|
echo "[debug] WINEPREFIX: ${WINEPREFIX}"
|
|
|
|
# Configure Wine debug channels (default: loader + exception + module info)
|
|
export WINEDEBUG="${WINEDEBUG_CHANNELS:-+loaddll,+module,+seh,+ntdll}"
|
|
echo "[debug] WINEDEBUG=${WINEDEBUG}"
|
|
|
|
# Start packet capture on the server port — captures both TCP and UDP.
|
|
# The pcap file records every byte Kunos sends/receives so you can inspect
|
|
# the 2-byte "pakSizeMax" packet and anything that follows.
|
|
#
|
|
# NOTE: requires CAP_NET_RAW capability on the container:
|
|
# docker-compose: cap_add: [NET_RAW]
|
|
# docker run: --cap-add=NET_RAW
|
|
# Without it tcpdump will be skipped (no crash, just no capture).
|
|
CAPTURE_FILE="/acc/game/log/tcpdump_${SERVER_PORT}.pcap"
|
|
echo "[debug] Starting packet capture → ${CAPTURE_FILE}"
|
|
echo "[debug] (requires cap_add: [NET_RAW] in docker-compose — will exit silently if missing)"
|
|
tcpdump -i any -nn -s 0 -w "${CAPTURE_FILE}" \
|
|
"port ${SERVER_PORT}" 2>/acc/game/log/tcpdump.err &
|
|
TCPDUMP_PID=$!
|
|
|
|
# Redirect Wine debug output to a log file (Wine writes to stderr).
|
|
WINE_LOG="/acc/game/log/wine_debug.log"
|
|
echo "[debug] Wine debug log → ${WINE_LOG}"
|
|
echo "Starting ACC server on port ${SERVER_PORT} (DEBUG)..."
|
|
cd /acc/game
|
|
exec wine /acc/game/accServer.exe 2>"${WINE_LOG}"
|
|
else
|
|
# Production: suppress all Wine debug output.
|
|
export WINEDEBUG=-all
|
|
echo "Starting ACC server on port ${SERVER_PORT}..."
|
|
cd /acc/game
|
|
exec wine /acc/game/accServer.exe
|
|
fi
|