fix: revert debug mode

This commit is contained in:
2026-03-23 21:16:59 +01:00
parent 0ef47ef241
commit a490a73392

View File

@@ -1,78 +1,26 @@
#!/bin/bash
set -e
# Use a display number derived from the server port to avoid conflicts
# between containers (each server gets its own unique display).
DISPLAY_NUM=$((SERVER_PORT % 1000 + 100))
export DISPLAY=:${DISPLAY_NUM}
# Clean up any stale X lock from a previous container run.
rm -f /tmp/.X${DISPLAY_NUM}-lock /tmp/.X11-unix/X${DISPLAY_NUM} 2>/dev/null || true
Xvfb ${DISPLAY} -screen 0 1024x768x16 -nolisten tcp &
XVFB_PID=$!
TCPDUMP_PID=""
cleanup() {
echo "Stopping ACC server..."
[ -n "${TCPDUMP_PID}" ] && kill "${TCPDUMP_PID}" 2>/dev/null || true
kill "${XVFB_PID}" 2>/dev/null || true
kill $XVFB_PID 2>/dev/null || true
}
trap cleanup SIGTERM SIGINT EXIT
# Initialize Wine prefix (no-op if already done)
wineboot -u 2>/dev/null
trap cleanup SIGTERM SIGINT
mkdir -p /acc/game/log
# ─── Debug mode ───────────────────────────────────────────────────────────────
# Set DEBUG_MODE=1 on the container to enable extra diagnostics:
#
# docker run -e DEBUG_MODE=1 ...
# or in docker-compose:
# environment:
# DEBUG_MODE: "1"
#
# Produces:
# /acc/game/log/tcpdump_<port>.pcap — raw packet capture (open in Wireshark)
# /acc/game/log/wine_debug.log — Wine debug output
# Stderr: Wine version, WINEDEBUG channel, prefix state
#
# You can also override which Wine debug channels are enabled:
# WINEDEBUG_CHANNELS="+loaddll,+seh,+relay" (relay is very verbose)
# ─────────────────────────────────────────────────────────────────────────────
if [ "${DEBUG_MODE:-0}" = "1" ]; then
echo "[debug] Debug mode enabled for port ${SERVER_PORT}"
echo "[debug] Wine: $(wine --version 2>/dev/null || echo unknown)"
echo "[debug] WINEPREFIX: ${WINEPREFIX}"
echo "Starting ACC server on port ${SERVER_PORT}..."
# Configure Wine debug channels (default: loader + exception + module info)
export WINEDEBUG="${WINEDEBUG_CHANNELS:-+loaddll,+module,+seh,+ntdll}"
echo "[debug] WINEDEBUG=${WINEDEBUG}"
# Start packet capture on the server port — captures both TCP and UDP.
# The pcap file records every byte Kunos sends/receives so you can inspect
# the 2-byte "pakSizeMax" packet and anything that follows.
#
# NOTE: requires CAP_NET_RAW capability on the container:
# docker-compose: cap_add: [NET_RAW]
# docker run: --cap-add=NET_RAW
# Without it tcpdump will be skipped (no crash, just no capture).
CAPTURE_FILE="/acc/game/log/tcpdump_${SERVER_PORT}.pcap"
echo "[debug] Starting packet capture → ${CAPTURE_FILE}"
echo "[debug] (requires cap_add: [NET_RAW] in docker-compose — will exit silently if missing)"
tcpdump -i any -nn -s 0 -w "${CAPTURE_FILE}" \
"port ${SERVER_PORT}" 2>/acc/game/log/tcpdump.err &
TCPDUMP_PID=$!
# Redirect Wine debug output to a log file (Wine writes to stderr).
WINE_LOG="/acc/game/log/wine_debug.log"
echo "[debug] Wine debug log → ${WINE_LOG}"
echo "Starting ACC server on port ${SERVER_PORT} (DEBUG)..."
cd /acc/game
exec wine /acc/game/accServer.exe 2>"${WINE_LOG}"
else
# Production: suppress all Wine debug output.
export WINEDEBUG=-all
echo "Starting ACC server on port ${SERVER_PORT}..."
cd /acc/game
exec wine /acc/game/accServer.exe
fi
cd /acc/game
exec wine /acc/game/accServer.exe