Use sockets for server creation progress

This commit is contained in:
Fran Jurmanović
2025-09-18 01:06:58 +02:00
parent 760412d7db
commit 901dbe697e
17 changed files with 1314 additions and 188 deletions

186
local/service/websocket.go Normal file
View File

@@ -0,0 +1,186 @@
package service
import (
"acc-server-manager/local/model"
"acc-server-manager/local/utl/logging"
"encoding/json"
"sync"
"time"
"github.com/gofiber/websocket/v2"
"github.com/google/uuid"
)
// WebSocketConnection represents a single WebSocket connection
type WebSocketConnection struct {
conn *websocket.Conn
serverID *uuid.UUID // If connected to a specific server creation process
userID *uuid.UUID // User who owns this connection
}
// WebSocketService manages WebSocket connections and message broadcasting
type WebSocketService struct {
connections sync.Map // map[string]*WebSocketConnection - key is connection ID
mu sync.RWMutex
}
// NewWebSocketService creates a new WebSocket service
func NewWebSocketService() *WebSocketService {
return &WebSocketService{}
}
// AddConnection adds a new WebSocket connection
func (ws *WebSocketService) AddConnection(connID string, conn *websocket.Conn, userID *uuid.UUID) {
wsConn := &WebSocketConnection{
conn: conn,
userID: userID,
}
ws.connections.Store(connID, wsConn)
logging.Info("WebSocket connection added: %s for user: %v", connID, userID)
}
// RemoveConnection removes a WebSocket connection
func (ws *WebSocketService) RemoveConnection(connID string) {
if conn, exists := ws.connections.LoadAndDelete(connID); exists {
if wsConn, ok := conn.(*WebSocketConnection); ok {
wsConn.conn.Close()
}
}
logging.Info("WebSocket connection removed: %s", connID)
}
// SetServerID associates a connection with a specific server creation process
func (ws *WebSocketService) SetServerID(connID string, serverID uuid.UUID) {
if conn, exists := ws.connections.Load(connID); exists {
if wsConn, ok := conn.(*WebSocketConnection); ok {
wsConn.serverID = &serverID
}
}
}
// BroadcastStep sends a step update to all connections associated with a server
func (ws *WebSocketService) BroadcastStep(serverID uuid.UUID, step model.ServerCreationStep, status model.StepStatus, message string, errorMsg string) {
stepMsg := model.StepMessage{
Step: step,
Status: status,
Message: message,
Error: errorMsg,
}
wsMsg := model.WebSocketMessage{
Type: model.MessageTypeStep,
ServerID: &serverID,
Timestamp: time.Now().Unix(),
Data: stepMsg,
}
ws.broadcastToServer(serverID, wsMsg)
}
// BroadcastSteamOutput sends Steam command output to all connections associated with a server
func (ws *WebSocketService) BroadcastSteamOutput(serverID uuid.UUID, output string, isError bool) {
steamMsg := model.SteamOutputMessage{
Output: output,
IsError: isError,
}
wsMsg := model.WebSocketMessage{
Type: model.MessageTypeSteamOutput,
ServerID: &serverID,
Timestamp: time.Now().Unix(),
Data: steamMsg,
}
ws.broadcastToServer(serverID, wsMsg)
}
// BroadcastError sends an error message to all connections associated with a server
func (ws *WebSocketService) BroadcastError(serverID uuid.UUID, error string, details string) {
errorMsg := model.ErrorMessage{
Error: error,
Details: details,
}
wsMsg := model.WebSocketMessage{
Type: model.MessageTypeError,
ServerID: &serverID,
Timestamp: time.Now().Unix(),
Data: errorMsg,
}
ws.broadcastToServer(serverID, wsMsg)
}
// BroadcastComplete sends a completion message to all connections associated with a server
func (ws *WebSocketService) BroadcastComplete(serverID uuid.UUID, success bool, message string) {
completeMsg := model.CompleteMessage{
ServerID: serverID,
Success: success,
Message: message,
}
wsMsg := model.WebSocketMessage{
Type: model.MessageTypeComplete,
ServerID: &serverID,
Timestamp: time.Now().Unix(),
Data: completeMsg,
}
ws.broadcastToServer(serverID, wsMsg)
}
// broadcastToServer sends a message to all connections associated with a specific server
func (ws *WebSocketService) broadcastToServer(serverID uuid.UUID, message model.WebSocketMessage) {
data, err := json.Marshal(message)
if err != nil {
logging.Error("Failed to marshal WebSocket message: %v", err)
return
}
ws.connections.Range(func(key, value interface{}) bool {
if wsConn, ok := value.(*WebSocketConnection); ok {
// Send to connections associated with this server
if wsConn.serverID != nil && *wsConn.serverID == serverID {
if err := wsConn.conn.WriteMessage(websocket.TextMessage, data); err != nil {
logging.Error("Failed to send WebSocket message to connection %s: %v", key, err)
// Remove the connection if it's broken
ws.RemoveConnection(key.(string))
}
}
}
return true
})
}
// BroadcastToUser sends a message to all connections owned by a specific user
func (ws *WebSocketService) BroadcastToUser(userID uuid.UUID, message model.WebSocketMessage) {
data, err := json.Marshal(message)
if err != nil {
logging.Error("Failed to marshal WebSocket message: %v", err)
return
}
ws.connections.Range(func(key, value interface{}) bool {
if wsConn, ok := value.(*WebSocketConnection); ok {
// Send to connections owned by this user
if wsConn.userID != nil && *wsConn.userID == userID {
if err := wsConn.conn.WriteMessage(websocket.TextMessage, data); err != nil {
logging.Error("Failed to send WebSocket message to connection %s: %v", key, err)
// Remove the connection if it's broken
ws.RemoveConnection(key.(string))
}
}
}
return true
})
}
// GetActiveConnections returns the count of active connections
func (ws *WebSocketService) GetActiveConnections() int {
count := 0
ws.connections.Range(func(key, value interface{}) bool {
count++
return true
})
return count
}