Use sockets for server creation progress
This commit is contained in:
186
local/service/websocket.go
Normal file
186
local/service/websocket.go
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@@ -0,0 +1,186 @@
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package service
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import (
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"acc-server-manager/local/model"
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"acc-server-manager/local/utl/logging"
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"encoding/json"
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"sync"
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"time"
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"github.com/gofiber/websocket/v2"
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"github.com/google/uuid"
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)
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// WebSocketConnection represents a single WebSocket connection
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type WebSocketConnection struct {
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conn *websocket.Conn
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serverID *uuid.UUID // If connected to a specific server creation process
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userID *uuid.UUID // User who owns this connection
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}
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// WebSocketService manages WebSocket connections and message broadcasting
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type WebSocketService struct {
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connections sync.Map // map[string]*WebSocketConnection - key is connection ID
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mu sync.RWMutex
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}
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// NewWebSocketService creates a new WebSocket service
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func NewWebSocketService() *WebSocketService {
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return &WebSocketService{}
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}
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// AddConnection adds a new WebSocket connection
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func (ws *WebSocketService) AddConnection(connID string, conn *websocket.Conn, userID *uuid.UUID) {
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wsConn := &WebSocketConnection{
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conn: conn,
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userID: userID,
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}
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ws.connections.Store(connID, wsConn)
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logging.Info("WebSocket connection added: %s for user: %v", connID, userID)
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}
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// RemoveConnection removes a WebSocket connection
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func (ws *WebSocketService) RemoveConnection(connID string) {
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if conn, exists := ws.connections.LoadAndDelete(connID); exists {
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if wsConn, ok := conn.(*WebSocketConnection); ok {
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wsConn.conn.Close()
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}
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}
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logging.Info("WebSocket connection removed: %s", connID)
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}
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// SetServerID associates a connection with a specific server creation process
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func (ws *WebSocketService) SetServerID(connID string, serverID uuid.UUID) {
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if conn, exists := ws.connections.Load(connID); exists {
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if wsConn, ok := conn.(*WebSocketConnection); ok {
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wsConn.serverID = &serverID
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}
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}
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}
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// BroadcastStep sends a step update to all connections associated with a server
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func (ws *WebSocketService) BroadcastStep(serverID uuid.UUID, step model.ServerCreationStep, status model.StepStatus, message string, errorMsg string) {
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stepMsg := model.StepMessage{
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Step: step,
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Status: status,
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Message: message,
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Error: errorMsg,
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}
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wsMsg := model.WebSocketMessage{
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Type: model.MessageTypeStep,
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ServerID: &serverID,
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Timestamp: time.Now().Unix(),
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Data: stepMsg,
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}
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ws.broadcastToServer(serverID, wsMsg)
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}
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// BroadcastSteamOutput sends Steam command output to all connections associated with a server
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func (ws *WebSocketService) BroadcastSteamOutput(serverID uuid.UUID, output string, isError bool) {
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steamMsg := model.SteamOutputMessage{
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Output: output,
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IsError: isError,
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}
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wsMsg := model.WebSocketMessage{
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Type: model.MessageTypeSteamOutput,
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ServerID: &serverID,
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Timestamp: time.Now().Unix(),
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Data: steamMsg,
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}
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ws.broadcastToServer(serverID, wsMsg)
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}
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// BroadcastError sends an error message to all connections associated with a server
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func (ws *WebSocketService) BroadcastError(serverID uuid.UUID, error string, details string) {
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errorMsg := model.ErrorMessage{
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Error: error,
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Details: details,
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}
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wsMsg := model.WebSocketMessage{
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Type: model.MessageTypeError,
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ServerID: &serverID,
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Timestamp: time.Now().Unix(),
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Data: errorMsg,
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}
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ws.broadcastToServer(serverID, wsMsg)
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}
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// BroadcastComplete sends a completion message to all connections associated with a server
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func (ws *WebSocketService) BroadcastComplete(serverID uuid.UUID, success bool, message string) {
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completeMsg := model.CompleteMessage{
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ServerID: serverID,
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Success: success,
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Message: message,
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}
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wsMsg := model.WebSocketMessage{
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Type: model.MessageTypeComplete,
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ServerID: &serverID,
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Timestamp: time.Now().Unix(),
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Data: completeMsg,
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}
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ws.broadcastToServer(serverID, wsMsg)
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}
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// broadcastToServer sends a message to all connections associated with a specific server
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func (ws *WebSocketService) broadcastToServer(serverID uuid.UUID, message model.WebSocketMessage) {
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data, err := json.Marshal(message)
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if err != nil {
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logging.Error("Failed to marshal WebSocket message: %v", err)
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return
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}
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ws.connections.Range(func(key, value interface{}) bool {
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if wsConn, ok := value.(*WebSocketConnection); ok {
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// Send to connections associated with this server
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if wsConn.serverID != nil && *wsConn.serverID == serverID {
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if err := wsConn.conn.WriteMessage(websocket.TextMessage, data); err != nil {
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logging.Error("Failed to send WebSocket message to connection %s: %v", key, err)
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// Remove the connection if it's broken
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ws.RemoveConnection(key.(string))
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}
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}
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}
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return true
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})
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}
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// BroadcastToUser sends a message to all connections owned by a specific user
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func (ws *WebSocketService) BroadcastToUser(userID uuid.UUID, message model.WebSocketMessage) {
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data, err := json.Marshal(message)
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if err != nil {
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logging.Error("Failed to marshal WebSocket message: %v", err)
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return
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}
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ws.connections.Range(func(key, value interface{}) bool {
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if wsConn, ok := value.(*WebSocketConnection); ok {
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// Send to connections owned by this user
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if wsConn.userID != nil && *wsConn.userID == userID {
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if err := wsConn.conn.WriteMessage(websocket.TextMessage, data); err != nil {
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logging.Error("Failed to send WebSocket message to connection %s: %v", key, err)
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// Remove the connection if it's broken
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ws.RemoveConnection(key.(string))
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}
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}
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}
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return true
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})
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}
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// GetActiveConnections returns the count of active connections
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func (ws *WebSocketService) GetActiveConnections() int {
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count := 0
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ws.connections.Range(func(key, value interface{}) bool {
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count++
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return true
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})
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return count
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}
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