create and delete server initial setup

This commit is contained in:
Fran Jurmanović
2025-06-01 13:43:54 +02:00
parent d08695025a
commit 8a3b11b1ef
14 changed files with 929 additions and 38 deletions

View File

@@ -6,6 +6,7 @@ import (
"acc-server-manager/local/utl/logging"
"acc-server-manager/local/utl/tracking"
"context"
"fmt"
"path/filepath"
"strconv"
"sync"
@@ -18,12 +19,15 @@ type ServerService struct {
repository *repository.ServerRepository
stateHistoryRepo *repository.StateHistoryRepository
apiService *ApiService
instances sync.Map
instances sync.Map // Track instances per server
configService *ConfigService
lastInsertTimes sync.Map // Track last insert time per server
debouncers sync.Map // Track debounce timers per server
logTailers sync.Map // Track log tailers per server
sessionIDs sync.Map // Track current session ID per server
steamService *SteamService
windowsService *WindowsService
firewallService *FirewallService
}
type pendingState struct {
@@ -48,12 +52,17 @@ func (s *ServerService) ensureLogTailing(server *model.Server, instance *trackin
}()
}
func NewServerService(repository *repository.ServerRepository, stateHistoryRepo *repository.StateHistoryRepository, apiService *ApiService, configService *ConfigService) *ServerService {
func NewServerService(repository *repository.ServerRepository, stateHistoryRepo *repository.StateHistoryRepository, apiService *ApiService, configService *ConfigService, steamCredentialsRepo *repository.SteamCredentialsRepository) *ServerService {
steamService := NewSteamService(steamCredentialsRepo)
service := &ServerService{
repository: repository,
apiService: apiService,
configService: configService,
stateHistoryRepo: stateHistoryRepo,
steamService: steamService,
windowsService: NewWindowsService(),
firewallService: NewFirewallService(),
}
// Initialize instances for all servers
@@ -291,4 +300,141 @@ func (as *ServerService) GetById(ctx *fiber.Ctx, serverID int) (*model.Server, e
}
return server, nil
}
func (s *ServerService) CreateServer(ctx *fiber.Ctx, server *model.Server) error {
// Validate basic server configuration
if err := server.Validate(); err != nil {
return err
}
// Install server using SteamCMD
if err := s.steamService.InstallServer(ctx.UserContext(), server.ConfigPath); err != nil {
return fmt.Errorf("failed to install server: %v", err)
}
// Create Windows service
execPath := filepath.Join(server.ConfigPath, "accServer.exe")
if err := s.windowsService.CreateService(server.ServiceName, execPath, server.ConfigPath, nil); err != nil {
// Cleanup on failure
s.steamService.UninstallServer(server.ConfigPath)
return fmt.Errorf("failed to create Windows service: %v", err)
}
// Create firewall rules
tcpPorts := []int{9600} // Add all required TCP ports
udpPorts := []int{9600} // Add all required UDP ports
if err := s.firewallService.CreateServerRules(server.ServiceName, tcpPorts, udpPorts); err != nil {
// Cleanup on failure
s.windowsService.DeleteService(server.ServiceName)
s.steamService.UninstallServer(server.ConfigPath)
return fmt.Errorf("failed to create firewall rules: %v", err)
}
// Insert server into database
if err := s.repository.Insert(ctx.UserContext(), server); err != nil {
// Cleanup on failure
s.firewallService.DeleteServerRules(server.ServiceName, tcpPorts, udpPorts)
s.windowsService.DeleteService(server.ServiceName)
s.steamService.UninstallServer(server.ConfigPath)
return fmt.Errorf("failed to insert server into database: %v", err)
}
// Initialize server runtime
s.StartAccServerRuntime(server)
return nil
}
func (s *ServerService) DeleteServer(ctx *fiber.Ctx, serverID int) error {
// Get server details
server, err := s.repository.GetByID(ctx.UserContext(), serverID)
if err != nil {
return fmt.Errorf("failed to get server details: %v", err)
}
// Stop and remove Windows service
if err := s.windowsService.DeleteService(server.ServiceName); err != nil {
logging.Error("Failed to delete Windows service: %v", err)
}
// Remove firewall rules
tcpPorts := []int{9600} // Add all required TCP ports
udpPorts := []int{9600} // Add all required UDP ports
if err := s.firewallService.DeleteServerRules(server.ServiceName, tcpPorts, udpPorts); err != nil {
logging.Error("Failed to delete firewall rules: %v", err)
}
// Uninstall server files
if err := s.steamService.UninstallServer(server.ConfigPath); err != nil {
logging.Error("Failed to uninstall server: %v", err)
}
// Remove from database
if err := s.repository.Delete(ctx.UserContext(), serverID); err != nil {
return fmt.Errorf("failed to delete server from database: %v", err)
}
// Cleanup runtime resources
if tailer, exists := s.logTailers.Load(server.ID); exists {
tailer.(*tracking.LogTailer).Stop()
s.logTailers.Delete(server.ID)
}
s.instances.Delete(server.ID)
s.lastInsertTimes.Delete(server.ID)
s.debouncers.Delete(server.ID)
s.sessionIDs.Delete(server.ID)
return nil
}
func (s *ServerService) UpdateServer(ctx *fiber.Ctx, server *model.Server) error {
// Validate server configuration
if err := server.Validate(); err != nil {
return err
}
// Get existing server details
existingServer, err := s.repository.GetByID(ctx.UserContext(), int(server.ID))
if err != nil {
return fmt.Errorf("failed to get existing server details: %v", err)
}
// Update server files if path changed
if existingServer.ConfigPath != server.ConfigPath {
if err := s.steamService.InstallServer(ctx.UserContext(), server.ConfigPath); err != nil {
return fmt.Errorf("failed to install server to new location: %v", err)
}
// Clean up old installation
if err := s.steamService.UninstallServer(existingServer.ConfigPath); err != nil {
logging.Error("Failed to remove old server installation: %v", err)
}
}
// Update Windows service if necessary
if existingServer.ServiceName != server.ServiceName || existingServer.ConfigPath != server.ConfigPath {
execPath := filepath.Join(server.ConfigPath, "accServer.exe")
if err := s.windowsService.UpdateService(server.ServiceName, execPath, server.ConfigPath, nil); err != nil {
return fmt.Errorf("failed to update Windows service: %v", err)
}
}
// Update firewall rules if service name changed
if existingServer.ServiceName != server.ServiceName {
tcpPorts := []int{9600} // Add all required TCP ports
udpPorts := []int{9600} // Add all required UDP ports
if err := s.firewallService.UpdateServerRules(server.ServiceName, tcpPorts, udpPorts); err != nil {
return fmt.Errorf("failed to update firewall rules: %v", err)
}
}
// Update database record
if err := s.repository.Update(ctx.UserContext(), server); err != nil {
return fmt.Errorf("failed to update server in database: %v", err)
}
// Restart server runtime
s.StartAccServerRuntime(server)
return nil
}