update state history session type
This commit is contained in:
124
local/migrations/003_update_state_history_sessions.go
Normal file
124
local/migrations/003_update_state_history_sessions.go
Normal file
@@ -0,0 +1,124 @@
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package migrations
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import (
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"acc-server-manager/local/utl/logging"
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"fmt"
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"gorm.io/gorm"
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)
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// UpdateStateHistorySessions migrates tables from integer IDs to UUIDs
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type UpdateStateHistorySessions struct {
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DB *gorm.DB
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}
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// NewUpdateStateHistorySessions creates a new UUID migration
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func NewUpdateStateHistorySessions(db *gorm.DB) *UpdateStateHistorySessions {
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return &UpdateStateHistorySessions{DB: db}
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}
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// Up executes the migration
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func (m *UpdateStateHistorySessions) Up() error {
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logging.Info("Checking UUID migration...")
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// Check if migration is needed by looking at the servers table structure
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if !m.needsMigration() {
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logging.Info("UUID migration not needed - tables already use UUID primary keys")
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return nil
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}
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logging.Info("Starting UUID migration...")
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// Check if migration has already been applied
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var migrationRecord MigrationRecord
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err := m.DB.Where("migration_name = ?", "002_migrate_to_uuid").First(&migrationRecord).Error
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if err == nil {
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logging.Info("UUID migration already applied, skipping")
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return nil
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}
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// Create migration tracking table if it doesn't exist
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if err := m.DB.AutoMigrate(&MigrationRecord{}); err != nil {
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return fmt.Errorf("failed to create migration tracking table: %v", err)
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}
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// Execute the UUID migration using the existing migration function
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logging.Info("Executing UUID migration...")
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if err := runUUIDMigrationSQL(m.DB); err != nil {
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return fmt.Errorf("failed to execute UUID migration: %v", err)
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}
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logging.Info("UUID migration completed successfully")
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return nil
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}
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// needsMigration checks if the UUID migration is needed by examining table structure
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func (m *UpdateStateHistorySessions) needsMigration() bool {
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// Check if servers table exists and has integer primary key
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var result struct {
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Exists bool `gorm:"column:exists"`
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}
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err := m.DB.Raw(`
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SELECT count(*) > 0 as exists FROM state_history
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WHERE length(session) > 1 LIMIT 1;
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`).Scan(&result).Error
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if err != nil || !result.Exists {
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// Table doesn't exist or no primary key found - assume no migration needed
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return false
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}
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return result.Exists
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}
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// Down reverses the migration (not implemented for safety)
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func (m *UpdateStateHistorySessions) Down() error {
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logging.Error("UUID migration rollback is not supported for data safety reasons")
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return fmt.Errorf("UUID migration rollback is not supported")
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}
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// runUpdateStateHistorySessionsMigration executes the UUID migration using the SQL file
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func runUpdateStateHistorySessionsMigration(db *gorm.DB) error {
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// Disable foreign key constraints during migration
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if err := db.Exec("PRAGMA foreign_keys=OFF").Error; err != nil {
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return fmt.Errorf("failed to disable foreign keys: %v", err)
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}
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// Start transaction
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tx := db.Begin()
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if tx.Error != nil {
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return fmt.Errorf("failed to start transaction: %v", tx.Error)
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}
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defer func() {
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if r := recover(); r != nil {
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tx.Rollback()
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}
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}()
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migrationSQL := "UPDATE state_history SET session = upper(substr(session, 1, 1));"
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// Execute the migration
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if err := tx.Exec(string(migrationSQL)).Error; err != nil {
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tx.Rollback()
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return fmt.Errorf("failed to execute migration: %v", err)
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}
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// Commit transaction
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if err := tx.Commit().Error; err != nil {
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return fmt.Errorf("failed to commit migration: %v", err)
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}
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// Re-enable foreign key constraints
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if err := db.Exec("PRAGMA foreign_keys=ON").Error; err != nil {
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return fmt.Errorf("failed to re-enable foreign keys: %v", err)
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}
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return nil
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}
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// RunUpdateStateHistorySessionsMigration is a convenience function to run the migration
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func RunUpdateStateHistorySessionsMigration(db *gorm.DB) error {
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migration := NewUpdateStateHistorySessions(db)
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return migration.Up()
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}
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@@ -79,11 +79,11 @@ type EventConfig struct {
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}
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type Session struct {
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HourOfDay IntString `json:"hourOfDay"`
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DayOfWeekend IntString `json:"dayOfWeekend"`
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TimeMultiplier IntString `json:"timeMultiplier"`
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SessionType string `json:"sessionType"`
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SessionDurationMinutes IntString `json:"sessionDurationMinutes"`
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HourOfDay IntString `json:"hourOfDay"`
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DayOfWeekend IntString `json:"dayOfWeekend"`
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TimeMultiplier IntString `json:"timeMultiplier"`
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SessionType TrackSession `json:"sessionType"`
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SessionDurationMinutes IntString `json:"sessionDurationMinutes"`
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}
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type AssistRules struct {
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@@ -73,12 +73,12 @@ type State struct {
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type ServerState struct {
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sync.RWMutex `swaggerignore:"-" json:"-"`
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Session string `json:"session"`
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SessionStart time.Time `json:"sessionStart"`
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PlayerCount int `json:"playerCount"`
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Track string `json:"track"`
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MaxConnections int `json:"maxConnections"`
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SessionDurationMinutes int `json:"sessionDurationMinutes"`
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Session TrackSession `json:"session"`
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SessionStart time.Time `json:"sessionStart"`
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PlayerCount int `json:"playerCount"`
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Track string `json:"track"`
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MaxConnections int `json:"maxConnections"`
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SessionDurationMinutes int `json:"sessionDurationMinutes"`
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// Players map[int]*PlayerState
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// etc.
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}
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@@ -1,6 +1,9 @@
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package model
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import (
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"encoding/json"
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"fmt"
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"strings"
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"time"
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"github.com/google/uuid"
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@@ -13,9 +16,9 @@ type StateHistoryFilter struct {
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DateRangeFilter // Adds date range filtering
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// Additional fields specific to state history
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Session string `query:"session"`
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MinPlayers *int `query:"min_players"`
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MaxPlayers *int `query:"max_players"`
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Session TrackSession `query:"session"`
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MinPlayers *int `query:"min_players"`
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MaxPlayers *int `query:"max_players"`
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}
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// ApplyFilter implements the Filterable interface
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@@ -52,16 +55,66 @@ func (f *StateHistoryFilter) ApplyFilter(query *gorm.DB) *gorm.DB {
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return query
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}
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type TrackSession string
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const (
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SessionPractice TrackSession = "P"
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SessionQualify TrackSession = "Q"
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SessionRace TrackSession = "R"
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SessionUnknown TrackSession = "U"
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)
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func (i *TrackSession) UnmarshalJSON(b []byte) error {
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var str string
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if err := json.Unmarshal(b, &str); err == nil {
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*i = ToTrackSession(str)
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return nil
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}
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return fmt.Errorf("invalid TrackSession value")
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}
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func (i TrackSession) Humanize() string {
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switch i {
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case SessionPractice:
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return "Practice"
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case SessionQualify:
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return "Qualifying"
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case SessionRace:
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return "Race"
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default:
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return "Unknown"
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}
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}
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func ToTrackSession(i string) TrackSession {
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sessionAbrv := strings.ToUpper(i[:1])
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switch sessionAbrv {
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case "P":
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return SessionPractice
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case "Q":
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return SessionQualify
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case "R":
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return SessionRace
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default:
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return SessionUnknown
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}
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}
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func (i TrackSession) ToString() string {
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return string(i)
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}
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type StateHistory struct {
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ID uuid.UUID `gorm:"type:uuid;primary_key;" json:"id"`
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ServerID uuid.UUID `json:"serverId" gorm:"not null;type:uuid"`
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Session string `json:"session"`
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Track string `json:"track"`
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PlayerCount int `json:"playerCount"`
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DateCreated time.Time `json:"dateCreated"`
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SessionStart time.Time `json:"sessionStart"`
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SessionDurationMinutes int `json:"sessionDurationMinutes"`
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SessionID uuid.UUID `json:"sessionId" gorm:"not null;type:uuid"` // Unique identifier for each session/event
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ID uuid.UUID `gorm:"type:uuid;primary_key;" json:"id"`
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ServerID uuid.UUID `json:"serverId" gorm:"not null;type:uuid"`
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Session TrackSession `json:"session"`
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Track string `json:"track"`
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PlayerCount int `json:"playerCount"`
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DateCreated time.Time `json:"dateCreated"`
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SessionStart time.Time `json:"sessionStart"`
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SessionDurationMinutes int `json:"sessionDurationMinutes"`
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SessionID uuid.UUID `json:"sessionId" gorm:"not null;type:uuid"` // Unique identifier for each session/event
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}
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// BeforeCreate is a GORM hook that runs before creating new state history entries
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@@ -3,8 +3,8 @@ package model
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import "github.com/google/uuid"
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type SessionCount struct {
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Name string `json:"name"`
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Count int `json:"count"`
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Name TrackSession `json:"name"`
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Count int `json:"count"`
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}
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type DailyActivity struct {
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@@ -29,10 +29,10 @@ type StateHistoryStats struct {
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}
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type RecentSession struct {
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ID uuid.UUID `json:"id"`
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Date string `json:"date"`
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Type string `json:"type"`
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Track string `json:"track"`
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Duration int `json:"duration"`
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Players int `json:"players"`
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ID uuid.UUID `json:"id"`
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Date string `json:"date"`
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Type TrackSession `json:"type"`
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Track string `json:"track"`
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Duration int `json:"duration"`
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Players int `json:"players"`
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}
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@@ -159,7 +159,7 @@ func (s *ServerService) insertStateHistory(serverID uuid.UUID, state *model.Serv
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})
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}
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func (s *ServerService) updateSessionDuration(server *model.Server, sessionType string) {
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func (s *ServerService) updateSessionDuration(server *model.Server, sessionType model.TrackSession) {
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// Get configs using helper methods
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event, err := s.configService.GetEventConfig(server)
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if err != nil {
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@@ -11,102 +11,104 @@ import (
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)
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type StateChange int
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const (
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PlayerCount StateChange = iota
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Session
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PlayerCount StateChange = iota
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Session
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)
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var StateChanges = map[StateChange]string {
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PlayerCount: "player-count",
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Session: "session",
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var StateChanges = map[StateChange]string{
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PlayerCount: "player-count",
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Session: "session",
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}
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type AccServerInstance struct {
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Model *model.Server
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State *model.ServerState
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OnStateChange func(*model.ServerState, ...StateChange)
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Model *model.Server
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State *model.ServerState
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OnStateChange func(*model.ServerState, ...StateChange)
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}
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func NewAccServerInstance(server *model.Server, onStateChange func(*model.ServerState, ...StateChange)) *AccServerInstance {
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return &AccServerInstance{
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Model: server,
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State: &model.ServerState{PlayerCount: 0},
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OnStateChange: onStateChange,
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}
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return &AccServerInstance{
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Model: server,
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State: &model.ServerState{PlayerCount: 0},
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OnStateChange: onStateChange,
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}
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}
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type StateRegexHandler struct {
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*regex_handler.RegexHandler
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test string
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*regex_handler.RegexHandler
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test string
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}
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func NewRegexHandler(str string, test string) *StateRegexHandler {
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return &StateRegexHandler{
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RegexHandler: regex_handler.New(str),
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test: test,
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RegexHandler: regex_handler.New(str),
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test: test,
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}
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}
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func (rh *StateRegexHandler) Test(line string) bool{
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return strings.Contains(line, rh.test)
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func (rh *StateRegexHandler) Test(line string) bool {
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return strings.Contains(line, rh.test)
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}
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func (rh *StateRegexHandler) Count(line string) int{
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var count int = 0
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rh.Contains(line, func (strs ...string) {
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if len(strs) == 2 {
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if ct, err := strconv.Atoi(strs[1]); err == nil {
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count = ct
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}
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}
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})
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return count
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func (rh *StateRegexHandler) Count(line string) int {
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var count int = 0
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rh.Contains(line, func(strs ...string) {
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if len(strs) == 2 {
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if ct, err := strconv.Atoi(strs[1]); err == nil {
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count = ct
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}
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}
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})
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return count
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}
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func (rh *StateRegexHandler) Change(line string) (string, string){
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var old string = ""
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var new string = ""
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rh.Contains(line, func (strs ...string) {
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if len(strs) == 3 {
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old = strs[1]
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new = strs[2]
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}
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})
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return old, new
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func (rh *StateRegexHandler) Change(line string) (string, string) {
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var old string = ""
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var new string = ""
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rh.Contains(line, func(strs ...string) {
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if len(strs) == 3 {
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old = strs[1]
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new = strs[2]
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}
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})
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return old, new
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}
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func TailLogFile(path string, callback func(string)) {
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file, _ := os.Open(path)
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defer file.Close()
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file, _ := os.Open(path)
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defer file.Close()
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file.Seek(0, os.SEEK_END) // Start at end of file
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reader := bufio.NewReader(file)
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file.Seek(0, os.SEEK_END) // Start at end of file
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reader := bufio.NewReader(file)
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for {
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line, err := reader.ReadString('\n')
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if err == nil {
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callback(line)
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} else {
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time.Sleep(500 * time.Millisecond) // wait for new data
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}
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}
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for {
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line, err := reader.ReadString('\n')
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if err == nil {
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callback(line)
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} else {
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time.Sleep(500 * time.Millisecond) // wait for new data
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}
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}
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}
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type LogStateType int
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const (
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SessionChange LogStateType = iota
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LeaderboardUpdate
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UDPCount
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ClientsOnline
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RemovingDeadConnection
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SessionChange LogStateType = iota
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LeaderboardUpdate
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UDPCount
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ClientsOnline
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RemovingDeadConnection
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)
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var logStateContain = map[LogStateType]string {
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SessionChange: "Session changed",
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LeaderboardUpdate: "Updated leaderboard for",
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UDPCount: "Udp message count",
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ClientsOnline: "client(s) online",
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RemovingDeadConnection: "Removing dead connection",
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var logStateContain = map[LogStateType]string{
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SessionChange: "Session changed",
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LeaderboardUpdate: "Updated leaderboard for",
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UDPCount: "Udp message count",
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ClientsOnline: "client(s) online",
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RemovingDeadConnection: "Removing dead connection",
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}
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var sessionChangeRegex = NewRegexHandler(`Session changed: (\w+) -> (\w+)`, logStateContain[SessionChange])
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@@ -115,75 +117,77 @@ var udpCountRegex = NewRegexHandler(`Udp message count (\d+) client`, logStateCo
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var clientsOnlineRegex = NewRegexHandler(`(\d+) client\(s\) online`, logStateContain[ClientsOnline])
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var removingDeadConnectionsRegex = NewRegexHandler(`Removing dead connection`, logStateContain[RemovingDeadConnection])
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var logStateRegex = map[LogStateType]*StateRegexHandler {
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SessionChange: sessionChangeRegex,
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LeaderboardUpdate: leaderboardUpdateRegex,
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UDPCount: udpCountRegex,
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ClientsOnline: clientsOnlineRegex,
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RemovingDeadConnection: removingDeadConnectionsRegex,
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var logStateRegex = map[LogStateType]*StateRegexHandler{
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SessionChange: sessionChangeRegex,
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LeaderboardUpdate: leaderboardUpdateRegex,
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UDPCount: udpCountRegex,
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ClientsOnline: clientsOnlineRegex,
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RemovingDeadConnection: removingDeadConnectionsRegex,
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}
|
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|
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func (instance *AccServerInstance) HandleLogLine(line string) {
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for logState, regexHandler := range logStateRegex {
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if (regexHandler.Test(line)) {
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switch logState {
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case LeaderboardUpdate:
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case UDPCount:
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case ClientsOnline:
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count := regexHandler.Count(line)
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instance.UpdatePlayerCount(count)
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case SessionChange:
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_, new := regexHandler.Change(line)
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instance.UpdateSessionChange(new)
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case RemovingDeadConnection:
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instance.UpdatePlayerCount(instance.State.PlayerCount - 1)
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}
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}
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}
|
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for logState, regexHandler := range logStateRegex {
|
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if regexHandler.Test(line) {
|
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switch logState {
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case LeaderboardUpdate:
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case UDPCount:
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case ClientsOnline:
|
||||
count := regexHandler.Count(line)
|
||||
instance.UpdatePlayerCount(count)
|
||||
case SessionChange:
|
||||
_, new := regexHandler.Change(line)
|
||||
|
||||
trackSession := model.ToTrackSession(new)
|
||||
instance.UpdateSessionChange(trackSession)
|
||||
case RemovingDeadConnection:
|
||||
instance.UpdatePlayerCount(instance.State.PlayerCount - 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (instance *AccServerInstance) UpdateState(callback func(state *model.ServerState, changes *[]StateChange)) {
|
||||
state := instance.State
|
||||
changes := []StateChange{}
|
||||
state.Lock()
|
||||
defer state.Unlock()
|
||||
callback(state, &changes)
|
||||
if (len(changes) > 0) {
|
||||
instance.OnStateChange(state, changes...)
|
||||
}
|
||||
state := instance.State
|
||||
changes := []StateChange{}
|
||||
state.Lock()
|
||||
defer state.Unlock()
|
||||
callback(state, &changes)
|
||||
if len(changes) > 0 {
|
||||
instance.OnStateChange(state, changes...)
|
||||
}
|
||||
}
|
||||
|
||||
func (instance *AccServerInstance) UpdatePlayerCount(count int) {
|
||||
if (count < 0) {
|
||||
return
|
||||
}
|
||||
instance.UpdateState(func (state *model.ServerState, changes *[]StateChange) {
|
||||
if (count == state.PlayerCount) {
|
||||
return
|
||||
}
|
||||
if (count > 0 && state.PlayerCount == 0) {
|
||||
state.SessionStart = time.Now()
|
||||
*changes = append(*changes, Session)
|
||||
} else if (count == 0) {
|
||||
state.SessionStart = time.Time{}
|
||||
*changes = append(*changes, Session)
|
||||
}
|
||||
state.PlayerCount = count
|
||||
*changes = append(*changes, PlayerCount)
|
||||
})
|
||||
if count < 0 {
|
||||
return
|
||||
}
|
||||
instance.UpdateState(func(state *model.ServerState, changes *[]StateChange) {
|
||||
if count == state.PlayerCount {
|
||||
return
|
||||
}
|
||||
if count > 0 && state.PlayerCount == 0 {
|
||||
state.SessionStart = time.Now()
|
||||
*changes = append(*changes, Session)
|
||||
} else if count == 0 {
|
||||
state.SessionStart = time.Time{}
|
||||
*changes = append(*changes, Session)
|
||||
}
|
||||
state.PlayerCount = count
|
||||
*changes = append(*changes, PlayerCount)
|
||||
})
|
||||
}
|
||||
|
||||
func (instance *AccServerInstance) UpdateSessionChange(session string) {
|
||||
instance.UpdateState(func (state *model.ServerState, changes *[]StateChange) {
|
||||
if (session == state.Session) {
|
||||
return
|
||||
}
|
||||
if (state.PlayerCount > 0) {
|
||||
state.SessionStart = time.Now()
|
||||
} else {
|
||||
state.SessionStart = time.Time{}
|
||||
}
|
||||
state.Session = session
|
||||
*changes = append(*changes, Session)
|
||||
})
|
||||
}
|
||||
func (instance *AccServerInstance) UpdateSessionChange(session model.TrackSession) {
|
||||
instance.UpdateState(func(state *model.ServerState, changes *[]StateChange) {
|
||||
if session == state.Session {
|
||||
return
|
||||
}
|
||||
if state.PlayerCount > 0 {
|
||||
state.SessionStart = time.Now()
|
||||
} else {
|
||||
state.SessionStart = time.Time{}
|
||||
}
|
||||
state.Session = session
|
||||
*changes = append(*changes, Session)
|
||||
})
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user