add caching
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120
local/model/cache.go
Normal file
120
local/model/cache.go
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@@ -0,0 +1,120 @@
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package model
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import (
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"sync"
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"time"
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)
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// StatusCache represents a cached server status with expiration
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type StatusCache struct {
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Status ServiceStatus
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UpdatedAt time.Time
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}
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// CacheConfig holds configuration for cache behavior
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type CacheConfig struct {
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ExpirationTime time.Duration // How long before a cache entry expires
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ThrottleTime time.Duration // Minimum time between status checks
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DefaultStatus ServiceStatus // Default status to return when throttled
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}
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// ServerStatusCache manages cached server statuses
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type ServerStatusCache struct {
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sync.RWMutex
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cache map[string]*StatusCache
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config CacheConfig
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lastChecked map[string]time.Time
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}
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// NewServerStatusCache creates a new server status cache
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func NewServerStatusCache(config CacheConfig) *ServerStatusCache {
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return &ServerStatusCache{
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cache: make(map[string]*StatusCache),
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lastChecked: make(map[string]time.Time),
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config: config,
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}
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}
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// GetStatus retrieves the cached status or indicates if a fresh check is needed
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func (c *ServerStatusCache) GetStatus(serviceName string) (ServiceStatus, bool) {
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c.RLock()
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defer c.RUnlock()
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// Check if we're being throttled
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if lastCheck, exists := c.lastChecked[serviceName]; exists {
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if time.Since(lastCheck) < c.config.ThrottleTime {
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if cached, ok := c.cache[serviceName]; ok {
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return cached.Status, false
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}
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return c.config.DefaultStatus, false
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}
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}
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// Check if we have a valid cached entry
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if cached, ok := c.cache[serviceName]; ok {
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if time.Since(cached.UpdatedAt) < c.config.ExpirationTime {
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return cached.Status, false
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}
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}
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return StatusUnknown, true
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}
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// UpdateStatus updates the cache with a new status
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func (c *ServerStatusCache) UpdateStatus(serviceName string, status ServiceStatus) {
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c.Lock()
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defer c.Unlock()
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c.cache[serviceName] = &StatusCache{
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Status: status,
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UpdatedAt: time.Now(),
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}
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c.lastChecked[serviceName] = time.Now()
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}
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// Clear removes all entries from the cache
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func (c *ServerStatusCache) Clear() {
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c.Lock()
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defer c.Unlock()
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c.cache = make(map[string]*StatusCache)
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c.lastChecked = make(map[string]time.Time)
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}
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// LookupCache provides a generic cache for lookup data
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type LookupCache struct {
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sync.RWMutex
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data map[string]interface{}
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}
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// NewLookupCache creates a new lookup cache
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func NewLookupCache() *LookupCache {
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return &LookupCache{
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data: make(map[string]interface{}),
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}
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}
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// Get retrieves a cached value by key
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func (c *LookupCache) Get(key string) (interface{}, bool) {
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c.RLock()
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defer c.RUnlock()
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value, exists := c.data[key]
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return value, exists
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}
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// Set stores a value in the cache
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func (c *LookupCache) Set(key string, value interface{}) {
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c.Lock()
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defer c.Unlock()
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c.data[key] = value
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}
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// Clear removes all entries from the cache
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func (c *LookupCache) Clear() {
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c.Lock()
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defer c.Unlock()
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c.data = make(map[string]interface{})
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}
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